ManaLotus understands 229 themes. Filter by facet to narrow the list, then open a theme to learn what it means and see example cards.
Showing 229 of 229 themes
Permanents that copy activated abilities you activate, like Rings of Brighthearth, Illusionist's Bracers, and Lithoform Engine, doubling the result of each activation.
Permanents that reduce the activation costs of abilities, like Training Grounds, Biomancer's Familiar, and Heartstone, making repeated activations cheaper.
Cards that enable or reward casting spells from exile, like Prosper, Tome-Bound, Etali, Primal Storm, Faldorn, Dread Wolf Herald, and Ragavan, Nimble Pilferer.
Permanents and spells that untap a target permanent for repeated activation, like Voltaic Key, Kiora's Follower, and Thousand-Year Elixir.
Permanents with static, always-on +N/+N buffs to your creatures, like Glorious Anthem, Honor of the Pure, and Tempered Steel.
Turns noncreature artifacts into creatures, like Ensoul Artifact, March of the Machines, and Tezzeret, the Seeker, letting Mox-style mana rocks and oddities swing as attackers.
Cards whose abilities scale with or trigger off artifacts you control or cast, like Cranial Plating, Sai Master Thopterist, and Urza Lord High Artificer.
Returns artifacts from the graveyard to hand or battlefield, like Goblin Welder, Emry, Lurker of the Loch, and Scrap Trawler.
Produces artifact creature tokens like Thopters, Servos, Myr, and Constructs. Includes Sai, Master Thopterist, Hangarback Walker, and Myr Battlesphere.
Searches the library specifically for an artifact card, like Fabricate, Whir of Invention, and the Trinket Mage / Trophy Mage cycle.
Cards with the metalcraft ability that gain a bonus while you control three or more artifacts, like Galvanic Blast, Mox Opal, and Etched Champion.
Cheap one-mana spells that replace themselves while sculpting draws, like Opt, Preordain, Serum Visions, and Ponder.
Spells and permanents that put additional cards into hand, like Divination, Night's Whisper, Phyrexian Arena, and Rhystic Study.
Permanents that reward each card drawn, scaling with draw triggers or doubling draws, like Niv-Mizzet, Parun, The Locust God, and Alhammarret's Archive.
Exiles cards from the top of your library and lets you play them for a limited time, like Light Up the Stage, Outpost Siege, and Jeska's Will.
Draw-then-discard filtering that refills selection without raw card advantage, like Faithless Looting, Merfolk Looter, and Looter il-Kor.
Discard-then-draw filtering where you pitch cards first and then draw replacements, like Cathartic Reunion, Thrill of Possibility, and Big Score.
Library smoothing that looks at the top cards and bottoms unwanted ones, like Preordain, Opt, Serum Visions, and Crystal Ball.
Permanents that trigger when you draw your second card each turn, rewarding decks built to draw at least twice, like Faerie Vandal, Irencrag Pyromancer, and Jolrael, Mwonvuli Recluse.
Library searches that find a specific card by name or type and put it into hand or on top of your deck, like Demonic Tutor, Vampiric Tutor, and Enlightened Tutor.
Hand-reset effects where players discard their hands and draw a fresh batch, like Wheel of Fortune, Magus of the Wheel, and Dragon Mage.
Spells with an alternative cost replacing their mana cost, paid by sacrificing or exiling resources, like Fireblast, Force of Will, and Gush.
Cards with the Discover keyword that exile cards off the top of the library and cast a nonland card with mana value less than or equal to the discover number for free, like Geological Appraiser and Quintorius Kand.
Spells you can cast for no mana by exiling another card from your hand, sometimes with a small life payment, like Force of Will, Fury, and Solitude.
Asymmetric hate pieces that punish a chosen color, like Choke shutting off Islands, Boil destroying them, and Pyroblast countering or destroying anything blue.
Cards keyed to how many colors are present or that demand all five colors of mana, like Bloom Tender, Jodah, Archmage Eternal, and Sphinx of the Guildpact.
Cards that fix mana by giving access to multiple colors — rainbow/dual lands, signets, mana dorks, and color-fetching ramp, like Command Tower, Birds of Paradise, Chromatic Lantern, and Farseek.
Rewards casting or controlling gold cards, like Hero of Precinct One, General Ferrous Rokiric, and Knight of New Alara that trigger or scale on multicolored spells and permanents.
Triggers off attack declaration, firing 'whenever ~ attacks' abilities like Hellrider, Aurelia, the Warleader, and Goblin Rabblemaster.
Triggers when a creature deals combat damage, rewarding connection with effects like card draw or life loss. Sword of Fire and Ice, Bident of Thassa, and Toski, Bearer of Secrets all pay off the hit.
Instant-speed pump spells that swing combat math by buffing power and toughness, like Giant Growth, Become Immense, and Vines of Vastwood.
Generates additional combat phases in the same turn, letting creatures attack twice or more. Aurelia, the Warleader, Aggravated Assault, and Relentless Assault are the canonical enablers.
Prevents all combat damage for a turn, blanking an attack step. Fog, Constant Mists, and Moment's Peace are the canonical shields.
Creatures whose entire rules text is evergreen keyword abilities and nothing else, like Wind Drake (Flying) and Vampire Nighthawk (flying, deathtouch, lifelink).
Forces opposing creatures to attack and attack someone other than you, redirecting aggression. Disrupt Decorum, Karazikar, the Eye Tyrant, and Marisi, Breaker of the Coil are canonical goad pieces.
Grants evasion by making another creature unblockable, like Aqueous Form, Whispersilk Cloak, and Rogue's Passage.
Creatures with no rules text at all — pure bodies defined only by power and toughness, like Grizzly Bears, Hill Giant, and Gray Ogre.
Static permanents that flatly prohibit certain spells from being cast, like Drannith Magistrate, Void Winnower, Gaddock Teeg, and Sanctum Prelate.
Static permanents that selectively shut down or restrict creatures based on power, toughness, or other creature-specific traits, like Meekstone.
Permanents that force opponents' creatures, lands, or artifacts onto the battlefield tapped, slowing tempo. Thalia, Heretic Cathar; Archon of Emeria; Authority of the Consuls.
Static permanents that shut off enter-the-battlefield triggers, like Torpor Orb, Hushwing Gryff, and Hushbringer, neutering ETB-driven value engines.
Static permanents that shut off the graveyard zone, replacing it with exile or locking access to it, like Rest in Peace, Leyline of the Void, and Grafdigger's Cage.
Small, efficient creatures whose static abilities lock opponents out of key actions, like Thalia, Guardian of Thraben, Leonin Arbiter, and Collector Ouphe.
Static permanents that deter or prevent opponents from attacking you — attack taxes, hard 'can't attack you' effects, and attacker caps, like Ghostly Prison, Propaganda, Sphere of Safety, and Crawlspace.
Static permanents that cap how many spells each player can cast per turn, like Rule of Law, Deafening Silence, Archon of Emeria, and Ethersworn Canonist.
Static permanents that shut off or punish library searches, including Stranglehold, Aven Mindcensor, Leonin Arbiter, and Opposition Agent.
Permanents that punish opponents for casting spells or activating abilities, dealing damage or draining life as a trigger, like Eidolon of the Great Revel, Kambal, Consul of Allocation, and Spellshock.
Persistent resource-denial lockpieces that throttle untap steps or force ongoing sacrifices, like Winter Orb, Stasis, Smokestack, and Tangle Wire.
Static permanents that inflate the mana cost of opponents' spells or attacks, like Thalia, Guardian of Thraben, Sphere of Resistance, and Ghostly Prison.
Rewards controlling multiples of the same name or sidesteps the legend rule, like Biovisionary, Mechanized Production, Mirror Box, and Sakashima of a Thousand Faces.
Shapeshifter-style creatures that enter the battlefield as a copy of an existing creature, like Clone, Phantasmal Image, and Sakashima of a Thousand Faces.
Permanents that enter as a copy of a broader class than just creatures, spanning artifacts, enchantments, or any nonland permanent. Includes Clever Impersonator, Phyrexian Metamorph, and Spark Double.
Generates a token that's a copy of an existing permanent, like Kiki-Jiki, Mirror Breaker, Rite of Replication, and Helm of the Host.
Amplifies counters as they're placed, doubling or adding extra. Doubling Season, Hardened Scales, and Branching Evolution are the canonical examples.
Relocates counters between permanents, shifting +1/+1 and other counters from one creature or object to another. Includes The Ozolith, Nesting Grounds, and Forgotten Ancient.
Cards that reward having +1/+1 counters on creatures by drawing cards, dealing damage, or winning the game, like Fathom Mage, Walking Ballista, and Simic Ascendancy.
Sources that put +1/+1 counters onto creatures or other permanents, like Cathars' Crusade, Mikaeus, the Lunarch, and Cytoplast Root-Kin.
Commanders that accumulate experience counters on their controller, scaling later effects by the count: Meren of Clan Nel Toth, Mizzix of the Izmagnus, Ezuri, Claw of Progress.
Spreads existing counters by giving another counter of each kind to permanents and players that already have one, via cards like Inexorable Tide, Evolution Sage, and Contagion Engine.
Cards that reward you for cycling cards, like Astral Drift, Astral Slide, and Drake Haven.
Cards that care about your devotion to a color, like Gray Merchant of Asphodel, Nykthos, Shrine to Nyx, and the Theros gods.
Activated abilities that let you discard cards from your hand as a cost for an effect, like Putrid Imp, Wild Mongrel, and Lotleth Troll.
Triggered rewards for discarding your own cards, like Archfiend of Ifnir, Drake Haven, and Bone Miser turning each discard into a tangible bonus.
Cards with bonuses that activate when you have no cards in hand, like Infernal Tutor and Nihilistic Glee.
Hand attack that forces opponents to discard, like Thoughtseize, Duress, and Inquisition of Kozilek.
Punishes or capitalizes on mass hand-replacement and opponent draws, turning wheels into asymmetric advantage. Notion Thief, Narset, Parter of Veils, and Smothering Tithe are the canonical engines.
Creatures that grow or draw cards specifically from Auras attached to them, like Kor Spiritdancer, Sram, Senior Edificer, and Champion of the Flame.
Cards with the Constellation keyword, triggering whenever an enchantment enters under your control. Eidolon of Blossoms, Setessan Champion, and Doomwake Giant headline the set.
Cards that scale or reward you for casting and controlling enchantments, like Ethereal Armor, Sphere of Safety, and Sigil of the Empty Throne.
Returns enchantment or Aura cards from the graveyard to hand, battlefield, or library, like Replenish, Starfield of Nyx, and Auramancer.
Searches your library for an enchantment or Aura card, like Idyllic Tutor, Enlightened Tutor, and Heliod's Pilgrim.
Enchantment-cast and constellation draw engines like Enchantress's Presence, Sythis, Harvest's Hand, and Eidolon of Blossoms that cantrip whenever you cast or play an enchantment.
Cards that scale energy production by generating {E} from broad triggers on artifacts or permanents you control, like Gonti's Aether Heart and Aetherworks Marvel.
Cards that spend {E} energy counters to produce effects, like Bristling Hydra's hexproof pump, Whirler Virtuoso's Thopters, and Aetherworks Marvel's free spell.
Generates {E} energy counters via enter-the-battlefield, cast, or combat triggers, like Aether Hub, Attune with Aether, and Glimmer of Genius.
Cuts the cost of casting or equipping gear, like Puresteel Paladin granting equip {0} under metalcraft and Sigarda's Aid giving Equipment flash plus a free attach on entry.
Creatures that scale with attached Equipment and Auras, rewarding suit-up with stats, tokens, or cards. Champion of the Flame, Wyleth, Soul of Steel, and Kemba, Kha Regent.
Searches the library for Equipment cards, like Stoneforge Mystic, Steelshaper's Gift, and Open the Armory.
Aura enchantments that attach to a creature and grant stats or abilities, like Rancor, Ethereal Armor, and Bear Umbra.
Equipment artifacts that attach to a creature via the equip ability, including Sword of Fire and Ice, Skullclamp, Batterskull, and Lightning Greaves.
Creatures whose enter-the-battlefield trigger deals damage or drains life, like Gray Merchant of Asphodel and Siege Rhino, ideal flicker targets for repeated burn.
Permanents that make enter-the-battlefield triggered abilities trigger an additional time, like Panharmonicon, Yarok, the Desecrated, and Elesh Norn, Mother of Machines.
Creatures whose enter-the-battlefield trigger destroys or exiles a permanent, like Ravenous Chupacabra, Shriekmaw, and Meteor Golem.
Creatures whose enter-the-battlefield trigger creates tokens, like Avenger of Zendikar, Grave Titan, and Hornet Queen, doubling their value when blinked.
Creatures whose enter-the-battlefield trigger generates card advantage or ramp value, like Mulldrifter, Solemn Simulacrum, Wood Elves, and Eternal Witness.
Permanents that repeatedly exile and return creatures or other permanents, like Thassa, Deep-Dwelling, Brago, King Eternal, Conjurer's Closet, and Restoration Angel.
Instants and sorceries that exile a creature and return it to the battlefield, like Ephemerate, Cloudshift, and Ghostly Flicker.
Creatures with leaves-the-battlefield or death triggers that generate value when removed, like Reveillark, Solemn Simulacrum, and Doomed Traveler.
Surgical disruption that names or targets a card and exiles every copy from a player's library, hand, and graveyard, like Surgical Extraction, Extirpate, Lost Legacy, and Praetor's Grasp.
Disrupts opposing graveyards by exiling cards from them or preventing them from being used, like Rest in Peace, Bojuka Bog, and Scavenging Ooze.
Engines that let you cast spells directly from a graveyard, like Yawgmoth's Will, Past in Flames, Underworld Breach, Snapcaster Mage, and Mizzix's Mastery.
Searches your library for specific cards and puts them directly into your graveyard, like Entomb, Buried Alive, and Final Parting.
Returns creatures from any graveyard directly to the battlefield, like Reanimate, Animate Dead, and Living Death.
Creatures that return themselves from the graveyard to the battlefield, like Bloodghast, Reassembling Skeleton, and Bloodsoaked Champion.
Returns cards from graveyard to hand, like Regrowth, Eternal Witness, and Gravedigger.
Loads your own graveyard by milling cards from your library, like Stitcher's Supplier, Hedron Crab, and Satyr Wayfinder.
Spells and permanents that protect your own casts from being countered, like Cavern of Souls, Allosaurus Shepherd, and Prowling Serpopard.
Effects that put a creature or big permanent onto the battlefield from hand or library without casting it, like Sneak Attack, Show and Tell, Through the Breach, and Tooth and Nail.
Counters target spell or ability on the stack before resolution, like Counterspell, Force of Will, and Mana Leak.
Changes the target of a spell or ability already on the stack, turning an opponent's removal or burn back on them. Deflecting Swat, Bolt Bend, Redirect.
Permanent control-change effects that claim opposing permanents for keeps, like Control Magic, Agent of Treachery, and Gilded Drake.
Temporary control-grab effects that borrow an opposing creature until end of turn, usually with haste, like Threaten, Act of Treason, and Zealous Conscripts.
Detects every printed keyword ability from the Scryfall catalog, emitting has_<keyword> flags (has_flying, has_trample, …) plus parametric arrays like protection_from.
Permanents that hand keyword abilities to other creatures, like Fervor giving haste, Levitation giving flying, and Akroma's Memorial stacking flying, first strike, vigilance, trample, and haste.
Strips keyword abilities from opposing creatures, like Archetype of Imagination removing flying, Arcane Lighthouse erasing hexproof, and Humility wiping all abilities.
Rewards or scales with creatures that have a specific keyword ability, like Favorable Winds and Empyrean Eagle pumping flyers or Fynn, the Fangbearer turning deathtouch hits into poison.
Removal and damage that specifically targets creatures with a keyword ability, like Plummet, Whirlwind, and Hurricane punishing flyers.
Basic lands with the Basic supertype: Plains, Island, Swamp, Mountain, Forest, their Snow-Covered versions, and Wastes.
Battle for Zendikar dual lands with two basic land types that enter tapped unless you control two or more basic lands, like Prairie Stream, Sunken Hollow, and Cinder Glade.
Lands that enter tapped and require returning another land you control to your hand, like Azorius Chancery, Karoo, and Treva's Ruins.
Innistrad-style two-color lands that enter untapped if you control a matching basic land type, like Glacial Fortress, Dragonskull Summit, and Hinterland Harbor.
Manlands: lands with an activated ability that turns them into creatures, like Celestial Colonnade, Mutavault, and Mishra's Factory.
Original dual lands with two basic land types and no drawback text, like Tundra, Underground Sea, and Bayou.
Two-color lands that enter untapped if you control two or fewer other lands, like Seachrome Coast, Spirebluff Canal, and Blackcleave Cliffs.
Lands that sacrifice themselves to search your library for another land, like Flooded Strand, Scalding Tarn, Evolving Wilds, and Prismatic Vista.
Filter lands that tap for one colorless and convert mana into two-color combinations, like Mystic Gate, Skycloud Expanse, and Shadowblood Ridge.
Two-color lands that tap for colorless or deal 1 damage to you when tapped for colored mana, like Adarkar Wastes, Llanowar Wastes, and Battlefield Forge.
Zendikar Rising modal double-faced pathway lands where each face is a single-color land producing one of two colors, like Brightclimb Pathway, Riverglide Pathway, and Barkchannel Pathway.
Shadows over Innistrad dual lands that enter untapped only if you reveal a matching basic land type from your hand, like Port Town and Game Trail.
Ravnica two-color lands with two basic land types that enter untapped for 2 life, like Hallowed Fountain, Watery Grave, and Stomping Ground.
Innistrad: Midnight Hunt two-color lands that enter untapped only if you control two or more other lands, like Deserted Beach and Dreamroot Cascade.
Three-color lands with three basic land types that enter tapped and offer cycling, like Indatha Triome, Zagoth Triome, and Raffine's Tower.
Nonbasic lands with meaningful non-mana abilities, like Urza's Saga, Bojuka Bog, Strip Mine, and Reliquary Tower.
Lets you play additional lands per turn beyond the normal one-per-turn limit, like Exploration, Azusa, Lost but Seeking, and Oracle of Mul Daya.
Turns lands into creatures that can attack and block, like Nissa, Who Shakes the World, Sylvan Awakening, and Awakening of Vitu-Ghazi.
Returns or replays land cards from the graveyard, like Crucible of Worlds and Life from the Loam, fueling land-based loops and recursion engines.
Cards that sacrifice lands as a cost or outlet for effects, like Zuran Orb, Squandered Resources, and Crop Rotation.
Searches the library for any land card, including nonbasics, with effects like Crop Rotation, Expedition Map, and Sylvan Scrying.
Creatures and permanents with the Landfall keyword that trigger when a land enters under your control, like Lotus Cobra, Scute Swarm, and Avenger of Zendikar.
Swings life totals on both sides at once, draining opponents while gaining life yourself. Gray Merchant of Asphodel, Drana's Emissary, Exquisite Blood.
Replacement effects that multiply life gained, doubling each gain event. Rhox Faithmender, Boon Reflection, and Alhammarret's Archive are the canonical amplifiers.
Engines that spend life as a resource for cards, mana, or effects, like Necropotence, Greed, and Bolas's Citadel.
Rewards triggering whenever you gain life, scaling or punishing opponents off the gain event itself, like Ajani's Pridemate, Archangel of Thune, and Heliod, Sun-Crowned.
Permanents and effects that repeatedly gain you life through triggers or upkeep, like Soul Warden, Fountain of Renewal, and Aetherflux Reservoir.
Two-card-loop enablers like Basalt Monolith, Dramatic Reversal, Rings of Brighthearth, and Isochron Scepter that slot into infinite mana engines.
Multipliers that scale your mana production, doubling or tripling what your lands and rocks produce. Includes Mana Reflection, Nyxbloom Ancient, and Zendikar Resurgent.
Outlets that convert arbitrarily large mana pools into wins, damage, or cards via {X} costs, like Walking Ballista, Exsanguinate, and Blue Sun's Zenith.
Untaps lands or other mana sources to reuse them mid-turn, like Palinchron, Peregrine Drake, Frantic Search, and Dramatic Reversal.
Replacement and trigger-based amplifiers that multiply how many cards opponents mill, like Bruvac the Grandiloquent and Fraying Sanity.
Heavy mill spells and permanents that aim to deck opponents in one or two shots, like Traumatize, Tasha's Hideous Laughter, and Glimpse the Unthinkable.
Cards that scale with or trigger off opponents' graveyards growing, like Wight of Precinct Six, Consuming Aberration, and Duskmantle Guildmage.
Spells and permanents that put cards from opponents' libraries into their graveyards, like Glimpse the Unthinkable, Ruin Crab, and Maddening Cacophony.
Creatures with an instant or sorcery Adventure half you can cast first, then cast the creature later from exile, like Brazen Borrower, Bonecrusher Giant, and Murderous Rider.
Cards with the Channel keyword, granting an alternate discard-from-hand activation, like Boseiju, Who Endures, Otawara, Soaring City, and Greater Tanuki.
Modal double-faced cards with a spell on the front face and a land on the back, like Emeria's Call // Emeria, Shattered Skyclave; Turntimber Symbiosis // Turntimber, Serpentine Wood; and Jwari Disruption // Jwari Ruins.
Spells with bulleted choose-one, choose-two, or choose-one-or-more menus, like Cryptic Command, Kolaghan's Command, and Collective Brutality.
Cards printed as two independently castable halves joined by //, like Fire // Ice, Wear // Tear, and Cut // Ribbons.
Cards that make you the monarch when they enter or activate, granting the crown and its end-step card draw. Includes Palace Jailer, Queen Marchesa, and Court of Grace.
Cards with conditional triggers or abilities that activate while you have the initiative, like Imoen, Mystic Trickster, Feywild Caretaker, and Safana, Calimport Cutthroat.
Cards that reward you for being the monarch with bonus effects each turn, like Court of Grace, Court of Ambition, and Keeper of Keys.
Grants the initiative to you, kicking off Undercity venturing. Seen on White Plume Adventurer, Caves of Chaos Adventurer, and Sarevok's Tome.
Cards with the Disguise keyword, the Murders at Karlov Manor evolution of morph that adds ward {2} to the face-down creature, like Aurelia's Vindicator, Hunted Bonebrute, and Alley Assailant.
Cards that reward having or flipping face-down creatures, like Kadena, Slinking Sorcerer, Secret Plans, and Trail of Mystery.
Puts cards onto the battlefield face down as 2/2 creatures via the manifest keyword, including Whisperwood Elemental, Soul Summons, and Cloudform.
Cards with the Morph keyword or its Megamorph variant, letting you cast them face down as a 2/2 for {3} and flip them up later for their morph cost to reveal the real card, like Willbender, Stratus Dancer, and Akroma, Angel of Fury.
Cards with the Corrupted ability word, which trigger bonus effects once an opponent has three or more poison counters, like Skrelv's Hive, Vivisection Evangelist, and Contaminant Grafter.
Poison-counter payoffs and enablers that pile counters on opponents, proliferate them, or scale with poison count, like Atraxa, Praetors' Voice, Inexorable Tide, and Phyresis Outbreak.
Permanents that repeatably grant your own creatures or board hexproof, indestructible, shroud, or protection, like Mother of Runes, Giver of Runes, Selfless Savior, Darksteel Forge, and Greater Auramancy.
Instant-speed saves that grant hexproof, indestructible, protection from a color, or phasing to dodge removal and combat damage, like Heroic Intervention, Teferi's Protection, and Blossoming Defense.
Cards using the legacy regenerate keyword or grants of it, replacing destruction with tap-and-clear-damage saves: Lotleth Troll, Wrap in Vigor, Yavimaya Hollow.
Permanents that shave generic mana off spell costs, like Goblin Electromancer, Sapphire Medallion, and Urza's Incubator.
Artifacts that produce a burst of mana by sacrificing themselves, like Black Lotus, Lotus Petal, Jeweled Lotus, and Lion's Eye Diamond.
Spells that put additional lands onto the battlefield or into hand, like Cultivate, Rampant Growth, and Nature's Lore.
Cheap creatures that tap for mana, accelerating from turn one. Llanowar Elves, Birds of Paradise, Noble Hierarch, and Sylvan Caryatid are the canonical examples.
Artifacts that tap for mana, like Sol Ring, Arcane Signet, and Mind Stone, providing repeatable acceleration on the battlefield.
One-shot instants and sorceries that add a burst of mana when cast, like Dark Ritual, Seething Song, and Jeska's Will.
Cards that create Treasure tokens for later mana acceleration, like Smothering Tithe, Dockside Extortionist, and Goldspan Dragon.
Destroys opposing artifacts, either single-target or in a sweep, like Naturalize, Vandalblast, Shatterstorm, and Abrade.
Mass-removal sweepers that destroy, exile, bounce, or shrink-to-death every creature or permanent at once, like Wrath of God, Blasphemous Act, and Toxic Deluge.
Returns opposing permanents to their owners' hands as a tempo answer, like Unsummon, Into the Roil, Cyclonic Rift, and Devastation Tide.
Direct-damage spells that deal damage to creatures, players, or planeswalkers, like Lightning Bolt, Shock, and Lightning Helix.
Static effects that multiply the damage your sources deal, doubling or tripling every point, like Fiery Emancipation, Torbran, Thane of Red Fell, Gratuitous Violence, and City on Fire.
Destroys or otherwise answers opposing enchantments, like Naturalize, Krosan Grip, Back to Nature, and Acidic Slime.
Single-target or mass answers that exile opposing permanents from the battlefield, like Swords to Plowshares, Anguished Unmaking, Vraska's Contempt, and Farewell.
Green's fight/bite removal — point your creature at an opposing one to trade or deal power-based damage, like Prey Upon, Rabid Bite, Ulvenwald Tracker, and Pit Fight.
Destroys opposing lands, either one at a time or in a sweep, like Stone Rain, Wasteland, and Armageddon.
Symmetric mass land denial that destroys or locks down every player's lands or land production, like Armageddon, Winter Orb, and Blood Moon. Not single-target land destruction.
Soft removal that neutralizes a single creature without destroying it — can't-attack-or-block auras, doesn't-untap locks, and ability-stripping transforms, like Pacifism, Arrest, Claustrophobia, and Darksteel Mutation.
Permanents with a repeatable activated ability that deals fixed damage to a target, like Prodigal Sorcerer, Cunning Sparkmage, Walking Ballista, and Pestilence.
Answers that can hit opposing planeswalkers, including Hero's Downfall, Dreadbore, Vindicate, and The Elderspell.
Forces opponents to sacrifice creatures or other permanents, sidestepping hexproof and indestructible, like Diabolic Edict, Fleshbag Marauder, and Liliana's Triumph.
Single-target answers that destroy or exile one opposing permanent, like Swords to Plowshares, Murder, Fatal Push, and Hero's Downfall.
Answers that put a permanent or countered spell into its owner's library instead of the graveyard or exile, like Condemn, Hinder, Chaos Warp, and Time Ebb.
Death-trigger drain payoffs that ping opponents or drain life when creatures die, like Blood Artist, Zulaport Cutthroat, and Cruel Celebrant.
Payoffs that trigger when creatures die, drawing cards, making tokens, or forcing opponents to sacrifice. Grave Pact, Midnight Reaper, Harvester of Souls.
Sacrifice a creature to deal damage equal to its power, usually to any target — the 'throw' finisher, like Fling, Thud, and Brion Stoutarm.
Recursive creatures that return themselves from the graveyard or hand repeatedly, providing endless sacrifice fuel like Reassembling Skeleton, Bloodghast, and Gravecrawler.
Cards with activated abilities that sacrifice Food for an effect, like Cauldron Familiar's drain-and-return, Gilded Goose's mana, and Savvy Hunter's card draw.
Rewards sacrificing Food tokens with extra value beyond the life gain, like Trail of Crumbs digging for cards each time a Food is sacrificed.
Repeatable activated abilities that sacrifice a creature for an effect at little or no mana cost, like Viscera Seer, Ashnod's Altar, and Goblin Bombardment.
Cards that sacrifice Treasure tokens for non-mana effects, like Ruthless Knave drawing cards, Jolene, the Plunder Queen pinging opponents, and Magda, Brazen Outlaw tutoring Dragons.
Rewards spending or sacrificing Treasure tokens with extra value beyond mana, like Marionette Master, Mayhem Devil, Revel in Riches, and Kalain, Reclusive Painter.
Creatures with the Magecraft keyword that trigger whenever you cast or copy an instant or sorcery, like Archmage Emeritus, Sedgemoor Witch, and Storm-Kiln Artist.
Effects that copy target instant or sorcery spells on the stack, forking burn, draw, or removal into multiple resolutions. Fork, Twincast, Dualcaster Mage.
Permanents that make instant and sorcery spells cost less to cast, like Goblin Electromancer, Baral, Chief of Compliance, and Jace's Sanctum.
Permanents that trigger when you cast instants and sorceries, scaling with spell volume. Young Pyromancer, Guttersnipe, and Talrand, Sky Summoner reward each cast with tokens or damage.
Adds or multiplies loyalty counters on planeswalkers, like Doubling Season, Vorinclex, Monstrous Raider, Oath of Gideon, and The Elderspell.
Shields planeswalkers from attacks and targeted answers with hexproof, indestructible, or similar blanket protection on your permanents. Privileged Position and Shalai, Voice of Plenty are canonical.
Permanents that supercharge your planeswalkers, doubling activations, adding entry loyalty, or rewarding loyalty placement, like The Chain Veil, Oath of Teferi, and Doubling Season.
Searches for planeswalker cards specifically, fetching them from library to hand or battlefield. Includes Call the Gatewatch, Deploy the Gatewatch, and Arena Rector.
Creates Blood tokens, the vampire-flavored artifacts that tap, pay one mana, and sacrifice while discarding to draw. Voldaren Epicure, Bloodtithe Harvester, and Blood Fountain are the canonical makers.
Creates Clue tokens, colorless artifacts you sacrifice and pay two mana to draw a card. Tireless Tracker, Thraben Inspector, and Bygone Bishop are canonical investigators.
Produces creature tokens, the bodies that fuel go-wide strategies. Bitterblossom drips Faeries, Young Pyromancer spawns Elementals off spells, Grave Titan vomits 2/2 Zombies.
Creates Food tokens, artifacts you tap, sacrifice, and pay two mana to gain three life. Gilded Goose, Trail of Crumbs, and Witch's Oven are canonical producers.
Creates Incubator tokens via the incubate mechanic, which makes a transforming artifact token with +1/+1 counters that flips into a 0/0 Phyrexian creature. Chrome Host Seedshark, Sunfall, and Converter Beast.
Creates Map tokens, artifacts that sacrifice and tap to let a creature explore. Spyglass Siren, Cartographer's Companion, and Get Lost generate Maps.
Selesnya's populate keyword: copies a creature token you control. Trostani Selesnya's Voice, Wake the Reflections, and Growing Ranks are canonical populators.
Creates Powerstone tokens, colorless artifacts that tap for one colorless mana that can only be spent on artifact spells and abilities. Karn, Living Legacy, Splitting the Powerstone, and Stone Retrieval Unit are canonical generators.
Replacement effects that multiply token creation, so each token-making event produces extra copies. Doubling Season, Parallel Lives, and Mondrak, Glory Dominus are the canonical multipliers.
Rewards going wide with creature tokens by anthemming them, triggering on each enter-the-battlefield, or scaling with creature count. Intangible Virtue, Cathars' Crusade, Impact Tremors, and Craterhoof Behemoth.
Creates Treasure tokens, the artifact tokens that tap and sacrifice for one mana of any color. Smothering Tithe, Dockside Extortionist, and Goldspan Dragon are canonical makers.
Reorders or restacks the top of your library, looking at and rearranging multiple cards. Sensei's Divining Top, Ponder, and Brainstorm are the canonical examples.
Cards that play with the top of the library revealed and cast or play cards directly from there, like Courser of Kruphix, Future Sight, and Bolas's Citadel.
Library searches that place the chosen card on top of the deck for your next draw, like Mystical Tutor, Vampiric Tutor, and Worldly Tutor.
Static anthems that pump creatures of a specific creature type, like Goblin Chieftain, Lord of Atlantis, and Elvish Archdruid.
Effects that scale, trigger, or generate value based on a chosen creature type, like Kindred Discovery, Vanquisher's Banner, and Herald's Horn.
Searches your library for a creature of a specific tribe, like Goblin Matron fetching a Goblin or Elvish Harbinger finding an Elf.
Paints your creatures with a chosen creature type to enable tribal synergies, like Maskwood Nexus, Arcane Adaptation, and Conspiracy.
Vehicle artifacts that become creatures when crewed, like Smuggler's Copter, Heart of Kiran, and Skysovereign, Consul Flagship.
Gear and effects that specifically reward or scale with your commander or legendary creatures, like Commander's Plate, Blackblade Reforged, and Sword of the Animist.
Auras, equipment, and lands that make a single attacker hard or impossible to block, like Whispersilk Cloak, Rogue's Passage, and Aqueous Form.
Auras and equipment that pile on large static power boosts to suit up a single attacker, like Colossification, Eldrazi Conscription, Blackblade Reforged, and Empyrial Plate.
Effects that multiply combat output by granting double strike or doubling damage dealt, like Fireshrieker, Grappling Hook, and Inquisitor's Flail.
Auras that give a creature protection from creatures, making it unblockable and immune to creature-based combat damage, like Spirit Mantle, Unquestioned Authority, and Spectra Ward.
Cards with explicit 'you win the game' triggers like Thassa's Oracle, Felidar Sovereign, and Approach of the Second Sun that bypass reducing opponents to zero life.
Mass pump finishers that turn a wide board into lethal in one swing, like Craterhoof Behemoth, Overrun, and Triumph of the Hordes.
Mass burn and drain finishers that close games by emptying life totals, like Torment of Hailfire, Exsanguinate, and Gray Merchant of Asphodel.
Spells that grant an additional turn after this one, chaining into lethal attacks or further extra-turn loops, like Time Warp, Nexus of Fate, and Alrund's Epiphany.
Spells with {X} in their mana cost that scale into game-ending effects, like Fireball, Torment of Hailfire, Exsanguinate, and Walking Ballista.