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Slow Land

Two-color tapped-condition lands from the Innistrad: Midnight Hunt and Crimson Vow cycle that enter the battlefield tapped unless you already control two or more other lands, rewarding later-game plays with untapped color fixing. Deserted Beach and Dreamroot Cascade are the canonical examples, each producing one of two colors. Distinct from Fast Land, whose untapped condition is the inverse, two or fewer other lands, making them strong on turns one and two; and distinct from Check Land, which enters untapped based on controlling a matching basic land type rather than a raw land count.

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Also known as

  • slow lands
  • midnight hunt lands
  • crimson vow duals
  • two or more lands
  • slowland cycle