Theft
Cards that take lasting control of an opponent's creatures or permanents, keeping them as long as the stealing card sticks around. Control Magic enchants a creature and reads "you control enchanted creature"; Agent of Treachery grabs any permanent on entry; Sower of Temptation holds a creature for as long as it stays on the battlefield; Mass Manipulation seizes several at once. Distinct from Goad, which forces opposing creatures to attack but never hands you the creature, and from temporary control swings that hand the permanent back at end of turn. The permanence is the line: effects that say "until end of turn" are not covered here.
Example cards
Also known as
- steal
- mind control
- gain control
- permanent theft
- creature steal
- stealing permanents



