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Impulse Draw

Spells and permanents that exile the top cards of your library face up and grant permission to play them, usually until end of turn or end of your next turn, giving red and other colors a pseudo-draw that bends around hand-size and color identity. Light Up the Stage exiles the top two with a discounted Spectacle cost, Jeska's Will exiles the top three to play this turn, and Outpost Siege exiles one each upkeep as a recurring engine. Distinct from Card Draw, which puts cards directly into hand with no time limit, and from Cantrip, the cheap self-replacing subset of drawing; impulse effects never touch your hand and the cards are lost if unplayed in the window.

Example cards

Browse all impulse draw cards

Also known as

  • impulse draw
  • exile draw
  • exile and play
  • red card advantage
  • temporary draw
  • top of library exile