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Wrenn's Resolve

{1}{R}

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Plays as:
Impulse Draw
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #2,156Played in 4% of cEDH decks with red

Printings
2
Price range
$1.43to$1.81

Versions

2 printings · from $1.43

In products
The List
2024#MOM-173CheapestIn products

Rulings

2 · latest Apr 14, 2023
  • WotCApr 14, 2023

    Any cards you don't play will remain in exile.

  • WotCApr 14, 2023

    The cards you play from exile follow the usual timing restrictions, and you must pay any costs for spells you cast.