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Sword of Forge and Frontier

Phyrexia: All Will Be One (ONE)

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
Plays as
Impulse DrawCombat Damage TriggerIs EquipmentExtra Land DropBoard Protection
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 1 known comboEDHREC #1,881

Versions

6 printings · from $7.79

Secret Lair Drop
2026#2817CheapestIn products
Borderless
Spotlight Series
2025#3
BorderlessFull Art
Phyrexia: All Will Be One
2023#359In products
BorderlessFull ArtOil Slick Foil+1

Rulings

3 · latest Feb 4, 2023
  • WotCFeb 4, 2023

    If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn.

  • WotCFeb 4, 2023

    The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands.

  • WotCFeb 4, 2023

    You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it.