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Blazing Crescendo

{1}{R}

Instant

Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Plays as:
Cast From ExileImpulse DrawCombat Trick
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

EDHREC #3,440Played in Under 1% of cEDH decks with red

Printings
5
Price range
$0.11to$0.26

Versions

5 printings · from $0.11

In products

Rulings

4 · latest Aug 21, 2026
  • WotCAug 21, 2026

    If the target creature is an illegal target by the time the spell tries to resolve (most likely because it has left the battlefield in response), the spell will not resolve. No card will be exiled.

  • WotCAug 21, 2026

    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  • WotCJun 19, 2026

    If the target creature is an illegal target by the time the spell tries to resolve (most likely because it has left the battlefield in response), it won't resolve and none of its effects will happen. No card will be exiled.

  • WotCJun 19, 2026

    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.