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Split Card

Cards with the split layout: one physical card showing two distinct spells, and you cast one of the halves. Fire // Ice lets you deal damage or tap a permanent and draw, while Far // Away offers bounce or forced sacrifice. Some carry Fuse, like Wear // Tear, letting you cast both halves together from hand. Others carry Aftermath, like Cut // Ribbons, where the first half is cast from hand and the second only from the graveyard. While in any zone other than the stack, a split card has all the characteristics of both halves combined. This grouping covers only the true split layout, not Adventure cards, modal double-faced cards, or transform cards, which print their alternate text on a separate face or half.

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Also known as

  • split spell
  • fuse card
  • aftermath card
  • two halves
  • dual spell card
  • // card