Split Card
Cards with the split layout: one physical card showing two distinct spells, and you cast one of the halves. Fire // Ice lets you deal damage or tap a permanent and draw, while Far // Away offers bounce or forced sacrifice. Some carry Fuse, like Wear // Tear, letting you cast both halves together from hand. Others carry Aftermath, like Cut // Ribbons, where the first half is cast from hand and the second only from the graveyard. While in any zone other than the stack, a split card has all the characteristics of both halves combined. This grouping covers only the true split layout, not Adventure cards, modal double-faced cards, or transform cards, which print their alternate text on a separate face or half.
Also known as
- split spell
- fuse card
- aftermath card
- two halves
- dual spell card
- // card