Bounce Land
Lands that enter the battlefield tapped and require you to return a land you control to your hand, then tap for two mana of fixed colors. The Ravnica Karoo cycle like Azorius Chancery, the original Visions Karoo, and the multicolor Lair lands like Treva's Ruins all share this return-a-land drawback, making them strong color fixers that cost you a turn of tempo. Distinct from Fetch Land, which sacrifices itself to search for another land, and from Shock Land, which enters untapped for life; the defining trait here is the mandatory land bounce on entry. Creature abilities that optionally return lands are not part of this set.
Example cards
Also known as
- karoo land
- bounce land
- ravnica bounce land
- return land to hand
- two mana bounce land


