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Extra Turns

Spells and abilities that hand a player one or more entire extra turns, with their own untap, upkeep, draw, and main phases stacked after the current turn. Time Warp and Alrund's Epiphany give the caster a fresh turn outright, Nexus of Fate shuffles itself back in for repeatable loops, and Expropriate scales extra turns to a vote count. These power combo and tempo plays by letting you develop, attack, and untap before an opponent acts. Note the distinction from cards that grant only an additional combat phase or extra attack step within the same turn, which keep the turn going rather than starting a brand-new one.

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Also known as

  • extra turn
  • time walk
  • take another turn
  • turn spell
  • double turn