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Single Combat

War of the Spark (WAR)

{3}{W}{W}

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

6 printings · from $0.61

Fallout
2024#172In products
Fallout
2024#458In products
Extended Art
Fallout
2024#700In products
Surge Foil
Fallout
2024#986In products
Extended ArtSurge Foil
War of the Spark Promos
2019#30sIn products
War of the Spark
2019#30CheapestIn products

Rulings

2 · latest May 3, 2019
  • WotCMay 3, 2019

    As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.

  • WotCMay 3, 2019

    In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.