Single Combat
Sorcery
PWARWar of the Spark Promos#30srare
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
- Promo
- Set Promo · Prerelease
- Finishes
- Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- ~1 in 46
- Illustrator
- Livia Prima
- Found in
- War of the Spark Prerelease Pack
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Market · per finishspark updated 22m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Foil
$4.46
+7.2%
Since Feb 2024:H $4.55L $1.78$2.57
$1.35
$1.22+47% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
2 · latest May 3, 2019
- WotCMay 3, 2019
As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.
- WotCMay 3, 2019
In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.