Start free
Back to War of the Spark

Single Combat

{3}{W}{W}

Sorcery

WARWar of the Spark#30rare

Not even a threat to the entire Multiverse could persuade them to put aside their feud.

Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster–1 in 1793
Illustrator
Livia Prima
Found in
War of the Spark MTGO Redemption Foil · War of the Spark MTGO Redemption · 4 more
Printings6EDHREC rank#2,028
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Market · per finishspark updated 4m ago · prices as of 2026-08-30
Nonfoil+8.9%
$0.61
$0.29 low-$0.04 gapTCGplayer
Foil-4.7%
$2.03
$1.23 low$0.48 gapTCGplayer
Cheapest playable copy$0.61· across 6 printings· you're viewing it

Rulings

2 · latest May 3, 2019
  • WotCMay 3, 2019

    As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.

  • WotCMay 3, 2019

    In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.