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Single Combat

{3}{W}{W}

Sorcery

PIPFallout#172rare

Some fight to destroy their enemies. Some fight to destroy themselves.

Finishes
Nonfoil · Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster–1 in 67
Illustrator
Josh Hass
Found in
Fallout Commander Deck Scrappy Survivors · Fallout Collector Booster Pack
Printings6EDHREC rank#2,028
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Market · per finishspark updated 22m ago · prices as of 2026-08-30
Nonfoil+26.5%
$0.62
$0.01 low-$0.25 gapTCGplayer
Foil-1.0%
$4.81
$1.49 low$1.04 gapTCGplayer
Cheapest playable copy$0.61· across 6 printings· view the cheapest printing ›

Rulings

2 · latest May 3, 2019
  • WotCMay 3, 2019

    As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.

  • WotCMay 3, 2019

    In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.