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Disintegrate

{X}{R}

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Plays as:
Mana SinkBurnPlaneswalker RemovalDamage WinX Spell
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolLegal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #16,079Played in Under 1% of cEDH decks with red

Printings
21
Price range
$0.27to$72.18

Versions

21 printings · from $0.27

In products
The Zeta Set
2026#56In products
Full Art
No price yet
The Zeta Set
2026#177In products
Full Art
No price yet
The Zeta Set
2026#298In products
Full Art
No price yet
Fifth Edition
1997#219CheapestIn products
Rivals Quick Start Set
1996#30In products
No price yet
Fourth Edition
1995#185In products
Summer Magic / Edgar
1994#142In products
No price yet
Revised Edition
1994#142In products
Foreign Black Border
1994#142FR
No price yet

Rulings

2 · latest Oct 4, 2004
  • WotCOct 4, 2004

    Disintegrated creatures do not go to the graveyard at all before being exiled. They do not trigger abilities which trigger due to a creature going to the graveyard.

  • WotCOct 4, 2004

    The “can’t regenerate” is an effect of Disintegrate and not an effect of the damage. It works even if the damage is prevented or redirected. If redirected, the damage does not take this effect with it.