Disintegrate
Sorcery
SLZThe Zeta Set#177common
Full Art
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015 · Full art
- Illustrator
- MSCHF
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolLegal
Penny DreadfulNot legal
Future StandardNot legal
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Plays as:
Mana SinkBurnPlaneswalker RemovalDamage WinX Spell
Market · per finish
No market data for this printing yet.
Rulings
2 · latest Oct 4, 2004
- WotCOct 4, 2004
Disintegrated creatures do not go to the graveyard at all before being exiled. They do not trigger abilities which trigger due to a creature going to the graveyard.
- WotCOct 4, 2004
The “can’t regenerate” is an effect of Disintegrate and not an effect of the damage. It works even if the damage is prevented or redirected. If redirected, the damage does not take this effect with it.