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Does Machines

{1}{U}

Enchantment — Class

TMTTeenage Mutant Ninja Turtles#34rare
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 52–629
Illustrator
Aeron Ng
Found in
Teenage Mutant Ninja Turtles Play Booster Pack · Teenage Mutant Ninja Turtles Prerelease Pack · 2 more
Printings1Combos52EDHREC rank#15,128
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Plays as:
Card DrawLootingRecursionSelf Mill
Market · per finishspark updated 18m ago · prices as of 2026-08-30
Nonfoil+29.5%
$0.57
$0.10 low$0.04 gapTCGplayer
Foil+12.2%
$0.83
$0.19 low-$0.06 gapTCGplayer
Cheapest playable copy$0.57· across 1 printing· you're viewing it

Rulings

12 · latest Jan 27, 2026
  • WotCJan 27, 2026

    An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

  • WotCJan 27, 2026

    Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

  • WotCJan 27, 2026

    Does Machines's level 3 ability doesn't remove any abilities the target artifact has.

  • WotCJan 27, 2026

    Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

  • WotCJan 27, 2026

    Gaining a level won't remove abilities that a Class had at a previous level.

  • WotCJan 27, 2026

    If the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.

  • WotCJan 27, 2026

    If the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.

  • WotCJan 27, 2026

    If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.

  • WotCJan 27, 2026

    The artifact retains any types, subtypes, or supertypes it has.

  • WotCJan 27, 2026

    The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

  • WotCJan 27, 2026

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  • WotCJan 27, 2026

    You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.