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Baldur's Gate Wilderness

tclbBattle for Baldur's Gate Tokens#0common
Treatments
Oversized
Market price · TCGplayer
Nonfoil
Low Mid Buylist
All finishes · 30d
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Battle for Baldur's Gate Tokens #0.

Card details
Artist
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Oracle text

Dungeon

Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Goblin Camp — Create a Treasure token.

Emerald Grove — Create a 2/2 white Knight creature token.

Auntie's Teahouse — Scry 3.

Defiled Temple — You may sacrifice a permanent. If you do, draw a card.

Mountain Pass — You may put a land card from your hand onto the battlefield.

Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.

Grymforge — For each opponent, goad up to one target creature that player controls.

Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.

Last Light Inn — Draw two cards.

Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.

Moonrise Towers — Instant and sorcery spells you cast this turn cost {3} less to cast.

Gauntlet of Shar — Each opponent loses 5 life.

Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.

Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.

Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.

Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."

Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.

Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.

Abilities
StaticCrash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
StaticGoblin Camp — Create a Treasure token.
StaticEmerald Grove — Create a 2/2 white Knight creature token.
StaticAuntie's Teahouse — Scry 3.
StaticDefiled Temple — You may sacrifice a permanent. If you do, draw a card.
StaticMountain Pass — You may put a land card from your hand onto the battlefield.
StaticEbonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
StaticGrymforge — For each opponent, goad up to one target creature that player controls.
StaticGithyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
StaticLast Light Inn — Draw two cards.
StaticReithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
StaticMoonrise Towers — Instant and sorcery spells you cast this turn cost {3} less to cast.
StaticGauntlet of Shar — Each opponent loses 5 life.
StaticBalthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
StaticCircus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
StaticUndercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
StaticSteel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
StaticAnsur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
StaticTemple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Plays as
Card DrawScryMana FixerGoadToken CopyCounter PlacerExtra Land DropLand RampTreasure GeneratorCreature Token MakerTreasure MakerCommander Synergy+2 more