Start free

Rolling Thunder

Game Night (GNT)

{X}{R}{R}

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.
Plays as
Mana SinkDamage WinX Spell
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

6 printings · from $0.14

The List
2019#BFZ-154In products
Game Night
2018#40In products
Battle for Zendikar
2015#154CheapestIn products
Planechase
2009#64In products
Battle Royale Box Set
1999#60In products
Tempest
1997#198In products

Rulings

4 · latest Aug 25, 2015
  • WotCAug 25, 2015

    If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.

  • WotCAug 25, 2015

    If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.

  • WotCAug 25, 2015

    You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.

  • WotCOct 4, 2004

    If X is 0, you can’t choose any targets.