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Quietus Spike

New Capenna Commander (NCC)

{3}

Artifact — Equipment

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Plays as
Combat Damage TriggerIs Equipment
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 21 known combosEDHREC #2,735

Versions

8 printings · from $1.49

The Brothers' War Retro Artifacts
2022#109zIn products
SerializedDouble Rainbow Foil
No price yet
New Capenna Commander
2022#377In products
Commander 2017
2017#220In products
Planechase Anthology
2016#112In products
Planechase 2012
2012#112CheapestIn products
Shards of Alara
2008#217In products

Rulings

3 · latest Jun 15, 2010
  • WotCJun 15, 2010

    In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).

  • WotCOct 1, 2008

    If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

  • WotCOct 1, 2008

    That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.