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Quietus Spike

{3}

Artifact — Equipment

PCAPlanechase Anthology#112rare
Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Mark Brill
Found in
Planechase Anthology Planechase Deck Night of the Ninja
Printings8Combos21EDHREC rank#2,735
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Equip
Plays as:
Combat Damage TriggerIs Equipment
Market · per finishspark updated 3h ago · prices as of 2026-08-30
Nonfoil+11.8%
$1.89
$1.05 low$0.25 gapTCGplayer
Cheapest playable copy$1.49· across 8 printings· view the cheapest printing ›

Rulings

3 · latest Jun 15, 2010
  • WotCJun 15, 2010

    In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).

  • WotCOct 1, 2008

    If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

  • WotCOct 1, 2008

    That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.