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Quietus Spike

brrThe Brothers' War Retro Artifacts#109rare
{3}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$2.30
Low $0.99Mid $2.30Buylist
Foil$2.46
Low $2.15Mid $2.57Buylist
All finishes · 30d
updated 1h ago
Nonfoil$2.30 +16.2%
Foil$2.46 -7.2%
Card details
Artist
David Astruga
Frame
1997
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

Abilities
Equip {3}
StaticEquipped creature has deathtouch.
TriggeredWhenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Plays as
Combat Damage TriggerIs Equipment
Flavor & art
Illustrated by
David Astruga
Rulings
  • WotCJun 15, 2010

    In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).

  • WotCOct 1, 2008

    If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

  • WotCOct 1, 2008

    That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.