Skip to content
Back to Planechase 2012

Quietus Spike

{3}

Artifact — Equipment

PC2Planechase 2012#112rare
Finishes
Nonfoil
Border
black
Frame
2003
Illustrator
Mark Brill
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Equip
Plays as:
Combat Damage TriggerIs EquipmentKeyword Granter
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$1.00 low$0.30 gap
Cheapest playable copy$1.51· across 8 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$1.51-0.7%30D
30D range$1.45to$1.52Since Feb 2024:H $1.87L $0.28

Other printings

8 totalCompare all printings
Loading other printings

Found in

1 productRounded odds
  • Planechase 2012 Deck Night of the Ninja

    Deck · $98.32

    Nonfoil Included

Combos

Rulings

3 · latest Jun 15, 2010
  • WotCJun 15, 2010

    In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).

  • WotCOct 1, 2008

    If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

  • WotCOct 1, 2008

    That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.