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Nightmare

{5}{B}

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #14,188Played in Under 1% of cEDH decks with black

Printings
29
Price range
$0.15to$1,399.99

Versions

29 printings · from $0.15

In products
The List
2021#W17-17In products
Magic Origins
2015#282In products
Magic 2015
2014#276CheapestIn products
Tenth Edition
2007#164In products
Tenth Edition
2007#164★In products
Ninth Edition
2005#150★In products
Eighth Edition
2003#150In products
Eighth Edition
2003#150★In products
Seventh Edition
2001#150In products
Seventh Edition
2001#150★In products
Fifth Edition
1997#184In products
Fourth Edition
1995#150In products
Summer Magic / Edgar
1994#120In products
No price yet
Revised Edition
1994#120In products
Foreign Black Border
1994#120FR
No price yet

Rulings

4 · latest Jul 1, 2013
  • WotCJul 1, 2013

    Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

  • WotCJul 1, 2013

    The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

  • WotCOct 1, 2009

    Nightmare’s power and toughness changes as the number of Swamps you control changes.

  • WotCApr 1, 2008

    If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.