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Nightmare

{5}{B}

Creature — Nightmare Horse

SUMSummer Magic / Edgar#120rare

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

Finishes
Nonfoil
Border
white
Frame
1993
Pull rate
~1 in 121
Illustrator
Melissa A. Benson
Found in
Summer Magic Booster Pack
Printings30EDHREC rank#14,033
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*
Flying
Market · per finish

No market data for this printing yet.

Cheapest playable copy$0.15· across 30 printings· view the cheapest printing ›

Rulings

4 · latest Jul 1, 2013
  • WotCJul 1, 2013

    Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

  • WotCJul 1, 2013

    The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

  • WotCOct 1, 2009

    Nightmare’s power and toughness changes as the number of Swamps you control changes.

  • WotCApr 1, 2008

    If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.