Nightmare
Creature — Nightmare Horse
LEBLimited Edition Beta#119rare
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1993
- Pull rate
- ~1 in 60–121
- Illustrator
- Melissa A. Benson
- Found in
- Beta Starter Deck · Beta Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*Flying
Market · per finishprices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
—
—
$299.99
$390.00
-$90.01-30% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
4 · latest Jul 1, 2013
- WotCJul 1, 2013
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
- WotCJul 1, 2013
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
- WotCOct 1, 2009
Nightmare’s power and toughness changes as the number of Swamps you control changes.
- WotCApr 1, 2008
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.