Nightmare
Creature — Nightmare Horse
CEIIntl. Collectors' Edition#119rare
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
- Border
- black
- Frame
- 1993
- Pull rate
- about 1 per booster
- Illustrator
- Melissa A. Benson
- Found in
- International Edition Box
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*Flying
Market · per finishspark updated 9h ago · prices as of 2026-07-12
Nonfoil+0.0%
$22.77
$13.32 low$4.32 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$22.77as of 2026-07-12
+0.0%
H $30.68L $0.78since Apr 2024$13.32
$9.00
$4.32+32% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.14· across 30 printings
Rulings
4 · latest Jul 1, 2013 · one tap opens all
- WotCJul 1, 2013
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
- WotCJul 1, 2013
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
- WotCOct 1, 2009
Nightmare’s power and toughness changes as the number of Swamps you control changes.
- WotCApr 1, 2008
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.