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Memnarch

{7}

Legendary Artifact Creature — Wizard

{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
Plays as:
Theft
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 81 known combosEDHREC #7,950Played in Under 1% of cEDH decks with blue

Printings
4
Price range
$5.16to$7.79

Versions

4 printings · from $5.16

In products
Secret Lair Drop
2024#1626In products
BorderlessRainbow Foil
Archenemy
2010#112In products
Darksteel
2004#129CheapestIn products

Rulings

2 · latest Dec 1, 2004
  • WotCDec 1, 2004

    The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.

  • WotCDec 1, 2004

    You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.