Memnarch
Archenemy (ARC)
Legendary Artifact Creature — Wizard
Plays as
Theft
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Used in 79 known combosEDHREC #7,879
Versions
4 printings · from $5.16
Rulings
2 · latest Dec 1, 2004
- WotCDec 1, 2004
The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.
- WotCDec 1, 2004
You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.



