Memnarch
Legendary Artifact Creature — Wizard
ARCArchenemy#112rare
In the blur between metal and flesh, Memnarch found madness.
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2003
- Illustrator
- Carl Critchlow
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Plays as:
Theft
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$4.00 low$0.05 gap
Lowest listing
$4.00Buylist
$3.95Buy / Sell Gap
$0.05+1% · normal spread
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$5.52-8.2%30D
30D range$5.52to$6.03Since Feb 2024:H $7.73L $4.71Loading other printings
Found in
1 productRounded oddsProductPriceNonfoil
Archenemy Theme Deck Assemble the Doomsday Machine
Deck · $124.99
$124.99Nonfoil Included
Combos
Rulings
2 · latest Dec 1, 2004
- WotCDec 1, 2004
The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.
- WotCDec 1, 2004
You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.