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Memnarch

{7}

Legendary Artifact Creature — Wizard

V16From the Vault: Lore#7mythic

"An imperfection in the perfect world? We can't allow that."

Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Carl Critchlow
Found in
From the Vault Lore
Printings4Combos79EDHREC rank#7,879
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
4/5
Plays as:
Theft
Market · per finishspark updated 11m ago · prices as of 2026-08-30
Foil+3.4%
$5.16
$3.29 low$0.99 gapTCGplayer
Cheapest playable copy$5.16· across 4 printings· you're viewing it

Rulings

2 · latest Dec 1, 2004
  • WotCDec 1, 2004

    The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.

  • WotCDec 1, 2004

    You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.