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Lightning Greaves

Marvel Super Heroes Commander (MSC)

{2}

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Plays as
Is EquipmentBoard Protection
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 229 known combosEDHREC #13

Versions

52 printings · from $4.40

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Rulings

2 · latest Aug 7, 2020
  • WotCAug 7, 2020

    If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.

  • WotCAug 7, 2020

    You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.