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Lightning Greaves

f09Friday Night Magic 2009#8rare
{2}
Treatments
FoilTournamentFNM
Market price · TCGplayer
updated 2026-06-22
Foil$19.04
Low $13.75Mid $19.37Buylist
All finishes · 30d
updated 1h ago
Foil$19.04 +1.6%
Card details
Artist
Michael Komarck
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}

Abilities
Equip {0}
StaticEquipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Plays as
Is Equipment
Flavor & art
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Illustrated by
Michael Komarck
Rulings
  • WotCAug 7, 2020

    If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.

  • WotCAug 7, 2020

    You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.