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Drain Power

Masters Edition IV (ME4)

{U}{U}

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Plays as
Mana FixerRitual
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

13 printings · from $3.17

30th Anniversary Edition
2022#353In products
No price yet
Fifth Edition
1997#82In products
Fourth Edition
1995#67In products
Summer Magic / Edgar
1994#56In products
No price yet
Revised Edition
1994#56CheapestIn products
Foreign Black Border
1994#56
No price yet
Collectors' Edition
1993#57In products
Unlimited Edition
1993#57In products
Limited Edition Beta
1993#57In products
No price yet

Rulings

4 · latest Apr 15, 2013
  • WotCApr 15, 2013

    A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.

  • WotCOct 4, 2004

    If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.

  • WotCOct 4, 2004

    This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.

  • WotCOct 4, 2004

    Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.