Drain Power
Sorcery
LEBLimited Edition Beta#57rare
- Border
- black
- Frame
- 1993
- Pull rate
- ~1 in 60–121
- Illustrator
- Douglas Shuler
- Found in
- Beta Starter Deck · Beta Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Plays as: Mana Fixer · Ritual
Market · per finishprices as of 2026-07-12
Nonfoil—
—
$179.99 low$71.99 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
—as of 2026-07-12
—
$179.99
$108.00
$71.99+40% · normal spread
VenuesHide venues
Low: cardkingdom
Buylist: cardkingdom
Rulings
4 · latest Apr 15, 2013 · one tap opens all
- WotCApr 15, 2013
A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
- WotCOct 4, 2004
If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
- WotCOct 4, 2004
This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
- WotCOct 4, 2004
Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.