Drain Power
Sorcery
3EDRevised Edition#56rare
- Finishes
- Nonfoil
- Border
- white
- Frame
- 1993
- Pull rate
- ~1 in 48–121
- Illustrator
- Douglas Shuler
- Found in
- Revised Edition Starter Deck · Revised Edition Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Plays as:
Mana FixerRitual
Market · per finishspark updated 3h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$3.17
-2.2%
Since Feb 2024:H $3.24L $1.62$1.40
$0.75
$0.65+46% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$3.17· across 14 printings· you're viewing it
Rulings
4 · latest Apr 15, 2013
- WotCApr 15, 2013
A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
- WotCOct 4, 2004
If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
- WotCOct 4, 2004
This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
- WotCOct 4, 2004
Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.