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Conviction

{1}{W}

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.
Plays as:
Is Aura
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 4 known combosEDHREC #13,269Played in Under 1% of cEDH decks with white

Printings
4
Price range
$0.08to$0.24

Versions

4 printings · from $0.08

In products
The List
2019#AER-12In products
Ultimate Masters
2018#12CheapestIn products
Stronghold
1998#5In products

Rulings

2 · latest Dec 7, 2018
  • WotCDec 7, 2018

    Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to the enchanted creature may become lethal if you return Conviction to its owner's hand during that turn.

  • WotCDec 7, 2018

    Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).