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Conviction

{1}{W}

Enchantment — Aura

STHStronghold#5common

It was not the minotaur's shoulders but his soul that bore the heaviest weight.

Finishes
Nonfoil
Border
black
Frame
1997
Pull rate
~1 in 5
Illustrator
Paolo Parente
Found in
Stronghold Booster Pack
Printings6Combos4EDHREC rank#13,078
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.
Plays as:
Is Aura
Market · per finishspark updated 46m ago · prices as of 2026-08-30
Nonfoil0.0%
$0.14
$0.04 low$0.03 gapTCGplayer
Cheapest playable copy$0.08· across 6 printings· view the cheapest printing ›

Rulings

2 · latest Dec 7, 2018
  • WotCDec 7, 2018

    Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to the enchanted creature may become lethal if you return Conviction to its owner's hand during that turn.

  • WotCDec 7, 2018

    Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).