Start free

Chains of Custody

Secrets of Strixhaven Commander (SOC)

{2}{W}

Enchantment — Aura

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Plays as
Is AuraCounterspellExile RemovalPlaneswalker RemovalSpot Removal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

3 printings · from $0.29

Foundations Jumpstart
2024#180In products
Jumpstart 2022
2022#3CheapestIn products

Rulings

4 · latest Dec 2, 2022
  • WotCDec 2, 2022

    Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • WotCDec 2, 2022

    If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.

  • WotCDec 2, 2022

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • WotCDec 2, 2022

    If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.