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Celestial Armor

Foundations (FDN)

{2}{W}

Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Plays as
Is EquipmentProtection Spell
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

Versions

5 printings · from $0.59

Foundations
2024#5CheapestIn products
Foundations
2024#295In products
Borderless
Foundations
2024#364In products
BorderlessFull ArtMana Foil
Foundations
2024#443In products
Extended Art
Foundations Promos
2024#5sIn products

Rulings

2 · latest Nov 8, 2024
  • WotCNov 8, 2024

    Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.

  • WotCNov 8, 2024

    If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.