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Celestial Armor

pfdnFoundations Promos#5srare
{2}{W}
Treatments
FoilPrerelease
Market price · TCGplayer
updated 2026-06-21
Foil$1.71
Low $1.03Mid $1.78Buylist
All finishes · 30d
updated 23h ago
Foil$1.71 -1.7%
Card details
Artist
Olena Richards
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.)

When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.

Equipped creature gets +2/+0 and has flying.

Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Abilities
FlashEquip {3}{W}
TriggeredWhen this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
StaticEquipped creature gets +2/+0 and has flying.
Plays as
Is EquipmentProtection Spell
Flavor & art
Illustrated by
Olena Richards
Rulings
  • WotCNov 8, 2024

    Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.

  • WotCNov 8, 2024

    If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.