Start free
Back to Foundations

Celestial Armor

{2}{W}

Artifact — Equipment

FDNFoundations#443rare
Extended Art
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 47–125
Illustrator
Olena Richards
Found in
Foundations Collector Booster Pack
Printings5EDHREC rank#3,329
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
FlashEquip
Plays as:
Is EquipmentProtection Spell
Market · per finishspark updated 56m ago · prices as of 2026-08-30
Nonfoil+10.3%
$0.86
$0.35 low-$0.37 gapTCGplayer
Foil-8.9%
$1.33
$0.61 low$0.01 gapTCGplayer
Cheapest playable copy$0.59· across 5 printings· view the cheapest printing ›

Rulings

2 · latest Nov 8, 2024
  • WotCNov 8, 2024

    Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.

  • WotCNov 8, 2024

    If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.