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Grasp of Fate

wotWilds of Eldraine: Enchanting Tales#3uncommon
{1}{W}{W}
Treatments
BorderlessShowcaseFull ArtFoil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.32
Low $0.10Mid $0.40Buylist
Foil$0.38
Low $0.15Mid $0.49Buylist
All finishes · 30d
updated 24h ago
Nonfoil$0.32 -20.0%
Foil$0.38 -22.4%
Card details
Artist
WFlemming Illustration
Frame
showcase, inverted
Language
EN
Border
borderless
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Abilities
TriggeredWhen this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Flavor & art
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass." —*Beyond the Great Henge*
Illustrated by
WFlemming Illustration
Rulings
  • WotCNov 4, 2015

    Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

  • WotCNov 4, 2015

    If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

  • WotCNov 4, 2015

    If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

  • WotCNov 4, 2015

    In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

  • WotCNov 4, 2015

    The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.