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Grasp of Fate

{1}{W}{W}

Enchantment

WOTWilds of Eldraine: Enchanting Tales#3uncommon
BorderlessShowcaseFull Art

"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass." —*Beyond the Great Henge*

Finishes
Nonfoil · Foil
Border
borderless
Frame
2015 · Full art
Pull rate
~1 in 18–1176
Illustrator
WFlemming Illustration
Found in
Wilds of Eldraine Collector Booster Sample Pack · Wilds of Eldraine Collector Booster Pack · 2 more
Printings9EDHREC rank#1,140
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Market · per finishspark updated 57m ago · prices as of 2026-08-30
Nonfoil-26.9%
$0.38
$0.12 low-$0.03 gapTCGplayer
Foil+18.9%
$0.44
$0.25 low$0.05 gapTCGplayer
Cheapest playable copy$0.38· across 9 printings· you're viewing it

Rulings

5 · latest Nov 4, 2015
  • WotCNov 4, 2015

    Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

  • WotCNov 4, 2015

    If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

  • WotCNov 4, 2015

    If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

  • WotCNov 4, 2015

    In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

  • WotCNov 4, 2015

    The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.