Grasp of Fate
Enchantment
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass." —*Beyond the Great Henge*
- Finishes
- Nonfoil · Foil
- Border
- borderless
- Frame
- 2015
- Illustrator
- WFlemming Illustration
Constructed
Commander
Arena
Other
Price history
last 30 days · set by the window above · each finish on its own scaleFound in
4 productsRounded oddsWilds of Eldraine Collector Booster Sample Pack
Booster Pack · $27.49
$27.49Nonfoil —Foil under 10%Wilds of Eldraine Collector Booster Pack
Booster Pack · $93.99
$93.99Nonfoil under 10%Foil under 10%Wilds of Eldraine Set Booster Pack
Booster Pack · $16.82
$16.82Nonfoil under 10%Foil under 1%Wilds of Eldraine Draft Booster Pack
Booster Pack · $11.31
$11.31Nonfoil under 10%Foil under 1%
Rulings
5 · latest Nov 4, 2015
- WotCNov 4, 2015
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
- WotCNov 4, 2015
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
- WotCNov 4, 2015
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
- WotCNov 4, 2015
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- WotCNov 4, 2015
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.