Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou
- Finishes
- Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Illustrator
- Seb McKinnon
Constructed
Commander
Arena
Other
VenuesHide venues
Rulings
8 · latest Jul 13, 2018
- WotCJul 13, 2018
Aminatou's second ability can target any permanent you own, including those another player controls.
- WotCJul 13, 2018
As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
- WotCJul 13, 2018
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- WotCJul 13, 2018
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
- WotCJul 13, 2018
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
- WotCJul 13, 2018
Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- WotCJul 13, 2018
The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
- WotCJul 13, 2018
You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.