Drain Power
Sorcery
ME4Masters Edition IV#46rare
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 1997
- Illustrator
- Douglas Shuler
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Plays as:
Mana FixerRitual
Market · per finish
No market data for this printing yet.
Rulings
4 · latest Apr 15, 2013
- WotCApr 15, 2013
A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
- WotCOct 4, 2004
If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
- WotCOct 4, 2004
This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
- WotCOct 4, 2004
Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.