Start free
Back to Game Night

Inspiring Captain

{3}{W}

Creature — Human Knight

GNTGame Night#14common

"Our enemies will soon discover that we are not as meek as they had believed."

Finishes
Nonfoil
Border
black
Frame
2015
Pull rate
about 1 per booster
Illustrator
Ben Maier
Found in
Magic Game Night Set · Core Set 2019 Spellslinger Starter Kit
Printings5EDHREC rank#22,713
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil0.0%
$0.30
$0.04 low$0.03 gapTCGplayer
Cheapest playable copy$0.04· across 5 printings· view the cheapest printing ›

Rulings

2 · latest Jul 12, 2019
  • WotCJul 12, 2019

    Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.

  • WotCApr 8, 2016

    The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.