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Zameck Guildmage

{G}{U}

Creature — Elf Wizard

GK2RNA Guild Kit#129uncommon
Finishes
Nonfoil
Border
black
Frame
2015
Illustrator
Chase Stone
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Plays as:
Card DrawCounter PayoffCounter Placer
Market · per finishtrend updated 11h ago · prices as of Oct 15, 2026
$0.10 low$0.02 gap
Cheapest playable copy$0.29· across 3 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.39+2.6%30D
30D range$0.38to$0.40Since Feb 2024:H $0.40L $0.22

Other printings

3 totalCompare all printings
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Found in

1 productRounded odds
  • Ravnica Allegiance Guild Kit Simic

    Kit · $39.31

    Nonfoil 2+ copies

Combos

Rulings

2 · latest Jan 24, 2013
  • WotCJan 24, 2013

    Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.

  • WotCJan 24, 2013

    Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.