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Zameck Guildmage

{G}{U}

Creature — Elf Wizard

GTCGatecrash#209uncommon
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1422
Illustrator
Chase Stone
Found in
Gatecrash Intro Pack Simic Synthesis · Gatecrash MTGO Redemption · 8 more
Printings4Combos50EDHREC rank#10,511
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Plays as:
Card DrawCounter PayoffCounter Placer
Market · per finishspark updated 17h ago · prices as of 2026-08-30
Nonfoil-10.3%
$0.26
$0.10 low-$0.28 gapTCGplayer
Foil+24.7%
$1.11
$0.51 low-$0.89 gapTCGplayer
Cheapest playable copy$0.26· across 4 printings· you're viewing it

Rulings

2 · latest Jan 24, 2013
  • WotCJan 24, 2013

    Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.

  • WotCJan 24, 2013

    Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.