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Archmage of Runes

{3}{U}{U}

Creature — Giant Wizard

FDNFoundations#372rare
BorderlessFull ArtMana Foil

The giants of Kaldheim have over two hundred runes for "squish."

Finishes
Foil
Border
borderless
Security stamp
oval
Frame
2015 · Full art
Pull rate
~1 in 512
Illustrator
Zoltan Boros
Found in
Foundations Collector Booster Pack
Printings5Combos3EDHREC rank#965
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.
3/6
Plays as:
Card DrawCost ReducerSpell Cost ReducerSpell Payoff
Market · per finishspark updated 16h ago · prices as of 2026-08-30
Foil-0.7%
$23.81
$23.00 low$9.00 gapTCGplayer
Cheapest playable copy$3.32· across 5 printings· view the cheapest printing ›

Rulings

3 · latest Nov 8, 2024
  • WotCNov 8, 2024

    Archmage of Runes's first ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that spell.

  • WotCNov 8, 2024

    Archmage of Runes's first ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay to cast instant and sorcery spells.

  • WotCNov 8, 2024

    Archmage of Runes's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.