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Archmage of Runes

fdnFoundations#304rare
{3}{U}{U}
Treatments
BorderlessFull ArtFoil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$5.17
Low $3.00Mid $5.19Buylist
Foil$7.27
Low $4.06Mid $7.26Buylist
All finishes · 30d
updated 22h ago
Nonfoil$5.17 +1.4%
Foil$7.27 +24.9%
Card details
Artist
Zoltan Boros
Frame
inverted
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Creature — Giant Wizard

Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, draw a card.

P/T3/6
Abilities
StaticInstant and sorcery spells you cast cost {1} less to cast.
TriggeredWhenever you cast an instant or sorcery spell, draw a card.
Plays as
Card DrawCost ReducerSpell Cost ReducerSpell Payoff
Flavor & art
The giants of Kaldheim have over two hundred runes for "squish."
Illustrated by
Zoltan Boros
Rulings
  • WotCNov 8, 2024

    Archmage of Runes's first ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that spell.

  • WotCNov 8, 2024

    Archmage of Runes's first ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay to cast instant and sorcery spells.

  • WotCNov 8, 2024

    Archmage of Runes's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.