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The Master of Keys

{X}{W}{U}{B}

Legendary Enchantment Creature — Horror

DSCDuskmourn: House of Horror Commander#4mythic
BorderlessFull Art
Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015 · Full art
Pull rate
about 1 per booster–1 in 132
Illustrator
Wisnu Tan
Found in
Duskmourn House of Horror Commander Deck Miracle Worker · Duskmourn House of Horror Collector Booster Pack
Printings1Combos3EDHREC rank#4,987
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
3/3
Flying
Plays as:
Graveyard RecastSelf MillMana SinkX Spell
Market · per finishspark updated 20m ago · prices as of 2026-08-30
Nonfoil-11.3%
$2.19
$1.00 low-$0.50 gapTCGplayer
Foil-23.9%
$0.54
$0.27 low$0.12 gapTCGplayer
Cheapest playable copy$0.54· across 1 printing· you're viewing it

Rulings

11 · latest Sep 20, 2024
  • WotCSep 20, 2024

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters and will return to its owner's graveyard if it dies later. It can escape again.

  • WotCSep 20, 2024

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • WotCSep 20, 2024

    If The Master of Keys is no longer on the battlefield when its second ability resolves, you'll still mill twice X cards.

  • WotCSep 20, 2024

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • WotCSep 20, 2024

    If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

  • WotCSep 20, 2024

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • WotCSep 20, 2024

    If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  • WotCSep 20, 2024

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • WotCSep 20, 2024

    If you're casting a Room with escape, you choose which half to cast, then pay the appropriate cost plus exiling three cards. The same is true for split cards, adventurer cards, and prototype cards.

  • WotCSep 20, 2024

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • WotCSep 20, 2024

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.